TARGET ARTICLE Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology

نویسندگان

  • Jim Blascovich
  • Jack Loomis
  • Andrew C. Beall
  • Kimberly R. Swinth
  • Crystal L. Hoyt
  • Jeremy N. Bailenson
چکیده

Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control–mundane realism trade-off, lack of replication, and unrepresentative sampling. We argue that immersive virtual environment technology (IVET) can help ameliorate, if not solve, these methodological problems and, thus, holds promise as a new social psychological research tool. In this article, we first present an overview of IVET and review IVET-based research within psychology and other fields. Next, we propose a general model of social influence within immersive virtual environments and present some preliminary findings regarding its utility for social psychology. Finally, we present a new paradigm for experimental social psychology that may enable researchers to unravel the very fabric of social interaction.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Immersive virtual environment technology as a basic research tool in psychology.

Immersive virtual environment (IVE) technology has great promise as a tool for basic experimental research in psychology. IVE technology gives participants the experience of being surrounded by the computer-synthesized environment. We begin with a discussion of the various devices needed to implement immersive virtual environments, including object manipulation and social interaction. We review...

متن کامل

Sociality of facial expressions in immersive virtual environments: a facial EMG study.

Immersive virtual environment technology is increasingly used by psychologists as a tool for researching social influence in realistic, yet experimentally controllable, settings. The present study demonstrates the validity and reliability of facial electromyography as a marker of affect in immersive virtual environments and further shows that the mere presence of virtual humans is enough to eli...

متن کامل

Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges

The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and ...

متن کامل

Running head: IVET AS A METHODOLOGICAL TOOL Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology

Historically, at least three methodological problems have dogged experimental social psychology: the experimental control/mundane realism tradeoff, lack of replication, and unrepresentative sampling. We argue that immersive virtual environment technology (IVET) can help ameliorate if not solve these methodological problems and, thus, holds promise as a new social psychological research tool. In...

متن کامل

Enhancing the Collaborative Learning by using Immersive Virtual Reality

High performance Virtual Reality (VR) technology such as immersive projection technology (IPT) systems can provide an ideal platform that immerses students within the virtual world. Using such a system with educational applications that have been developed to contain an element of fun, would result in a powerful learning tool that students would enjoy using. Through the interconnection of multi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002